"Battlefield 2042" First Impression, a large -scale and dynamic near -future fps!

"Battlefield 2042" First Impression, a large -scale and dynamic near -future fps!

  • By huaweicomputers
  • 09/09/2022

I have experienced a large -scale battle where up to 128 soldiers gather

Updated at 16:00 on October 06, 2021

Sentence ● Ichimon Edit ● ASCII

FPS "Battlefield 2042" scheduled to be released on November 19.Prior to the release, I had the opportunity to play this work, so I delivered a first impression

One day, I participated in the preview event of the FPS "Battlefield 2042" given by Electronic Arts.This work is the latest work of the "Battlefield" series that allows you to experience a large -scale "war", and is the theme of fictitious "near future (2042)".Scheduled to be released on November 19th.

In this article, we will deliver the first impression of Battlefield 2042.

Up to 128 players!Large -scale & large turbulence battlefield experience

This time, I experienced the game mode "Conquest" that symbolizes the Battlefield series.In a mode where two teams occupy important sections scattered in the area, the teams who earn many points (tickets) will win.A total of 128 people in the 64VS64 team are the points of this work, and you can play a large -scale war that surpasses the conventional Battlefield series.

The map I experienced is "Obit", which is characterized by a rocket launch site.Not only events fired by rockets, but also Arashi's invasion event.Soldiers, helicopters, fighters, tanks, buggy, armored vehicles, etc. are often overwhelmed by dynamic events.The battlefield full of chaos, this is the real pleasure of the Battlefield series.

The rocket launch site "Obit" experienced this time

Orbit map.The team that occupies and seizes important parcels in each area and earns many points

 「Battlefield 2042」ファーストインプレッション、大規模かつダイナミックすぎる近未来戦に圧倒される注目のFPSだ!

I forgot the battle for a while and saw the launch of the rocket.Great ...

A strong storm involving soldiers and vehicles gathering on the battlefield.When I rushed into my interest, I was caught in the storm as expected, and I was hurt.

The "department (class)" with different positions and skills is replaced by "specialists", and in the trial version, "Webster Makei", "Maria Falck", "Peter Gasco Visky (Code Name: Boris)" "Wikus Van Dale"(Code name: Casper)] I was able to play four people.It has a unique gadget that is quite useful in battle, so you will need to change the specialist according to the battle situation.

Specialist ① "Webster Makei" is equipped with "Grappling Hook" that fires a rope that adsorbs the wall.

Specialist ② "Maria Falck" is equipped with "S21 Silet Pistol", which launches an injection and restores allies.

Specialist ③ "Peter Gasco Visky (Code Name: Boris)" is equipped with "SG-35 Central Gun" that automatically spottes the enemy.

"Wikus Van Dale (Code Name: Casper)" is equipped with an "OV-P reconnaissance drone" that can be obstructed by EMP, spotted enemies and vehicles around the area.

Until now, in the Battlefield series, unique equipment has been assigned for each soldier.For example, assault soldiers have shown class differences in equipment that are suitable for their positions, such as rocket launchers, ammunition boxes and repair kits, but this time you can select and use these equipment no matter which specialist you choose.In order to respond to team requests such as "I want bullets!" And "I want a recovery medicine", I no longer need to choose a reluctant class.

It's quite big that you can contribute to the team with your specialists.In this way, it was very impressive that the class binding disappeared.

Equipment can be switched on the sortie screen

Regardless of the class, you can select and use equipment such as ammunition boxes and repair kits.The above image shows that a recovery specialist Maria Falck is throwing a ammunition box.

What seemed convenient personally was switching attachments that can be attached to weapons.Until now, the attachment was switched on the sortie screen, but this time it became possible to switch attachments at any time during battle.Press the key to display the selection screen of "site (target instrument)", "barrel (barrel)", "magazine (bullet village)" and "grip", and you can change the attachment freely.

Attachments (sites, barrels, magazines, grips) that can be attached to weapons can now be switched during battle

It was really comfortable to switch attachments during the battle.If you want to wipe out the enemies in the building, you can use a proximity specialized attachment, and if you want to attack from a long distance, you can customize it according to the battle situation, such as switching to a long -range specialized attachment.In the past, the attachment could not be changed freely unless it was done and returned to the sortie screen.Considering that, it would be a decision to adopt this specification.

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